DEVELOPER TOOLS / FULL VERSION

Config tables,
under control.

RKOKO Config Table Tool helps Unity developers turn Excel .xlsx tables into JSON and strongly typed C# access code, directly from the Editor.

Also available on the Unity China Asset Store ↗

WORKFLOW OVERVIEW
01 / INPUTconfig.xlsx
02 / DATAJSONStructured output
03 / CODEC#Typed access APIs

PRODUCT OVERVIEW

See it
in action.

Watch how Config Table Tool brings Excel configuration data into a Unity workflow.

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THE WORKFLOW

EXCEL → UNITY → GAME DATA

A clearer path
from data to play.

Keep configuration data in familiar spreadsheets, then generate the files and code your Unity project needs.

01

Prepare your tables

Organize configuration rows in .xlsx files. Use tags for keys, arrays, custom objects, and references between tables.

02

Export in Unity

Run the export inside the Unity Editor to produce JSON data and generated C# config classes.

03

Read with typed code

Use generated access APIs to look up configuration rows by key in your game code.

BUILT FOR STRUCTURED DATA

More room for
complex tables.

01 / STRUCTURE

Lists & arrays

Model collections directly in table fields.

02 / STRUCTURE

Custom objects

Group related values into object fields.

03 / CONNECTIONS

Table references

Connect data across configuration tables.

04 / OUTPUT

Optional encryption

Use JSON encryption when your workflow calls for it.

Read the full documentation

CHOOSE YOUR STARTING POINT

Try it free.
Go further when ready.

FULL VERSION

Work with richer data.

The full version adds support for collections, custom objects, and enum generation, with listings on Fab and the Unity China Asset Store.